I think there is no way in the backend to show an owned object as unowned. But the rest would be doable.
Assuming no backend changes, this could be about releasing planets as natives, that then build unowned armed ships to wander around and costs IP and PP to the releasing empire, and maybe send some PP and IP back to stockpile when the pirates kill some stuff.
It could be done via a building, like declare independence, that creates a special in the planet to ensure IP cost for the releasing empire and the ship-building behavior.
But the ships would be able to attack also the releasing empire, and most certainly will be quite useless in regards to harassing your enemies, like any other non-oversized monster.
Another option is to create an AI empire for them, but if number of empires go up it could clutter memory (there could be some maximum number of empires, and it would feel weird to be the one that can't release some colonies as pirates because the other empires did it faster.
Another, less fancy option could be to use an abstraction for the pirate ship: release/build colonies as pirate dens, that appear as natives, with a planetary special that has some base PP and IP upkeep for the releasing empire and that can steal PP and IP from foreign colonies under reach of the pirates den. When another empire invades the pirates den, the special is destroyed. This way doesn't require backend changes nor AI empires, it's the one I like the most.
Assuming no backend changes, this could be about releasing planets as natives, that then build unowned armed ships to wander around and costs IP and PP to the releasing empire, and maybe send some PP and IP back to stockpile when the pirates kill some stuff.
It could be done via a building, like declare independence, that creates a special in the planet to ensure IP cost for the releasing empire and the ship-building behavior.
But the ships would be able to attack also the releasing empire, and most certainly will be quite useless in regards to harassing your enemies, like any other non-oversized monster.
Another option is to create an AI empire for them, but if number of empires go up it could clutter memory (there could be some maximum number of empires, and it would feel weird to be the one that can't release some colonies as pirates because the other empires did it faster.
Another, less fancy option could be to use an abstraction for the pirate ship: release/build colonies as pirate dens, that appear as natives, with a planetary special that has some base PP and IP upkeep for the releasing empire and that can steal PP and IP from foreign colonies under reach of the pirates den. When another empire invades the pirates den, the special is destroyed. This way doesn't require backend changes nor AI empires, it's the one I like the most.
Statistics: Posted by Oberlus — Thu May 30, 2024 12:26 pm