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General Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

If possible it would be very nice if someone could test experimental macos builds:https://github.com/freeorion/freeorion/ ... 97?pr=5124https://github.com/freeorion/freeorion/ ......

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General Discussion • Re: Twenty-ninth game on the multiplayer slow game server

I've got computer issues. Not sure if o01eg can just hit end turn for me.Statistics: Posted by wobbly — Mon Feb 24, 2025 7:41 pm

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General Discussion • Re: Recent Windows Builds

New test build (build 2025-02-25.4827c30) available for Windows on sourceforge.Download link for full installer.Download link for zip archive with binaries only.Statistics: Posted by o01eg — Tue Feb...

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General Discussion • Re: Ubuntu PPA

Uploaded version 2025-02-25.4827c30 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Wed Feb 26, 2025 6:40 pm

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Other Game Design • Production uses besides military

Anti-micro management mechanics in the game are forcing production focus down a militant path. You can't tunnel your production into growth/research buildings.it wouldnt be hard to change the content...

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Other Game Design • Re: Production uses besides military

Anti-micro management mechanics in the game are forcing production focus down a militant path. You can't tunnel your production into growth/research buildings.Good remark, but that's not...

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Other Game Design • Colonization, Invasion and Annexation mechanics are...

I found that some inconsistencies between colonization, Annexation and Invasion mechanics are confusing and lead to false assumption (which will lead the players to learn about them the hard way)A....

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Other Game Design • Re: Colonization, Invasion and Annexation mechanics are...

A. Troop ships can ignore all hostile ships on the system and land anyway (As long the planet's sheilds are down)This is the most counter-intuitive aspect, I find. It kind of doesn't contradict...

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General Discussion • Re: Up-to-date Test Snap

the weekly build by o01eg/CICode: latest/beta 2025-04-08.8f3c62c 482Statistics: Posted by Ophiuchus — Wed Apr 09, 2025 5:22 pm

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Other Game Design • Design blueprint for universe graphs

Following is documentation for how the way universe graphs should be used. (Or in other words how i intend to refactor the graphs)This came up when fixing exploration and path finding issues in...

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Other Game Design • Re: Design blueprint for universe graphs

> comment on the purpose of [9432077I don't remember exactly and can't investigate in detail now as I'm travelling, with limited / distracted time. It was probably mainly reorganizing how the data...

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