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Other Game Design • Re: Nerv disliked policies

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I fully agree.

I guess it's about having different EffectsGroups for each case. With Diversity, we could have up to 4 cases:
- Xenophobes (all of them dislike it).
- Non-xenophobes that dislike it.
- Non-xenophobes that don't care.
- Non-xenophobes that like it.
No need to have different sets of effects for each case nor in every policy, but you pointed out two cases that are calling for it.

Statistics: Posted by Oberlus — Thu Dec 12, 2024 7:28 pm



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