Other Game Design • Re: Production uses besides military
Anti-micro management mechanics in the game are forcing production focus down a militant path. You can't tunnel your production into growth/research buildings.Good remark, but that's not...
View ArticleOther Game Design • Colonization, Invasion and Annexation mechanics are...
I found that some inconsistencies between colonization, Annexation and Invasion mechanics are confusing and lead to false assumption (which will lead the players to learn about them the hard way)A....
View ArticleOther Game Design • Re: Colonization, Invasion and Annexation mechanics are...
A. Troop ships can ignore all hostile ships on the system and land anyway (As long the planet's sheilds are down)This is the most counter-intuitive aspect, I find. It kind of doesn't contradict...
View ArticleGeneral Discussion • Re: Up-to-date Test Snap
the weekly build by o01eg/CICode: latest/beta 2025-04-08.8f3c62c 482Statistics: Posted by Ophiuchus — Wed Apr 09, 2025 5:22 pm
View ArticleOther Game Design • Design blueprint for universe graphs
Following is documentation for how the way universe graphs should be used. (Or in other words how i intend to refactor the graphs)This came up when fixing exploration and path finding issues in...
View ArticleOther Game Design • Re: Design blueprint for universe graphs
> comment on the purpose of [9432077I don't remember exactly and can't investigate in detail now as I'm travelling, with limited / distracted time. It was probably mainly reorganizing how the data...
View ArticleProgramming • Re: Potential replacement of FOCS with Python
A rare update here. Now the all building types are parsed by the Python parser.Statistics: Posted by o01eg — Mon Apr 14, 2025 6:05 pm
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