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Other Game Design • Re: Production uses besides military

Anti-micro management mechanics in the game are forcing production focus down a militant path. You can't tunnel your production into growth/research buildings.Good remark, but that's not...

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Other Game Design • Colonization, Invasion and Annexation mechanics are...

I found that some inconsistencies between colonization, Annexation and Invasion mechanics are confusing and lead to false assumption (which will lead the players to learn about them the hard way)A....

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Other Game Design • Re: Colonization, Invasion and Annexation mechanics are...

A. Troop ships can ignore all hostile ships on the system and land anyway (As long the planet's sheilds are down)This is the most counter-intuitive aspect, I find. It kind of doesn't contradict...

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General Discussion • Re: Up-to-date Test Snap

the weekly build by o01eg/CICode: latest/beta 2025-04-08.8f3c62c 482Statistics: Posted by Ophiuchus — Wed Apr 09, 2025 5:22 pm

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Other Game Design • Design blueprint for universe graphs

Following is documentation for how the way universe graphs should be used. (Or in other words how i intend to refactor the graphs)This came up when fixing exploration and path finding issues in...

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Other Game Design • Re: Design blueprint for universe graphs

> comment on the purpose of [9432077I don't remember exactly and can't investigate in detail now as I'm travelling, with limited / distracted time. It was probably mainly reorganizing how the data...

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Programming • Re: Potential replacement of FOCS with Python

A rare update here. Now the all building types are parsed by the Python parser.Statistics: Posted by o01eg — Mon Apr 14, 2025 6:05 pm

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