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Play-Testing Feedback • Re: Annexation feedback

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I remember you usually disagree with other's proposals and have your own proposals.

I don't "usually disagree with other's proposals", there are a lot of time when I approve others' proposals, even when I have my own (if theirs is better, I mean).
What happens is that I clearly believe that non-linear effects are way more fun to play than linear ones (if they're well designed, of course).
And you (and Wobbly) are quite good at fine-tuning linear effects to optimize them, so most of your proposals are about doing exactly that, while I consider that in many situations that's not the right approach.
So, we indeed have a fundamental game design philosophy disagreement, that's true - but I try to avoid NIH syndrome when I can.



a link could come handy instead of just "remember blah blah".
It's here : viewtopic.php?p=104161#p104161
More general than just annexation, but would still work for annexation (in the post I wrote "trying to convince a Native planet to join the Empire").

It would need to be adapted to current state of the game, probably taking into account the Species Opinions as an automatic bonus to the bid.

I'd say that up to six competing Players/Empires, it's possible/interesting to have them on an hexagone-shaped checkerboard; if more than six are bidding on a single planet, starting on the seventh they should be allowed to bid only for the position of sixth player (so, the sixth player - the one to whom the token is most distant - would be at risk each turn to lose his place).
Players should be allowed to bid on other players' behalf (with their own Influence of course, not the other player's one) so as to allow surprise moves and tactical tension.

Statistics: Posted by LienRag — Mon Jun 03, 2024 5:37 pm



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